In a world ravaged by the Quantum Collapse, former ToxNet researcher Maya Chen finds herself pursued by the enigmatic figure known only as Weathervane, while delving into the mysteries of the botanical intelligence called ASHROOT.
Unlike typical LitRPG systems, this botanical cultivation method evolves with quantum mechanics. Click each tier to see actual recipes, abilities, and story excerpts from the book.
Based on actual plant genetics, mycorrhizal networks, and theoretical quantum biology
Detailed formulations with precise measurements, timing, and application methods
Abilities build on each other, creating emergent properties and story implications
Character development tied to biological adaptation and consciousness expansion
The foundation tier where Ash first discovers his unusual connection to plant consciousness. Master basic extraction, learn to "listen" to plant feedback, and craft your first defensive compounds.
"The ironbark sapling whispered something I couldn't quite catch—not words, but a feeling like ancient strength flowing through rings of growth. When I pressed my palm against its trunk, the neural interface sparked with data streams I'd never seen before. The tree was teaching me, showing me how its cells locked together in response to threats..."
Ash learns to weaponize plant diseases and accelerate mutation. This tier introduces offensive toxins capable of affecting Synth neural networks and electronic systems through bio-electromagnetic fields.
"The Synth Hound's optical sensors flickered and died as the toxin cloud reached it. Through my enhanced perception, I could see the cascade effect—each neural pathway overloading the next in a chain reaction that looked almost like lightning branching through its artificial brain. The creature's movements became erratic, then stopped entirely as its consciousness simply... unraveled."
Direct genetic modification of plants in real-time. Create hybrid specimens that shouldn't exist, manipulate evolutionary timelines, and begin interfacing with quantum probability fields.
"I held the paradox berry in my palm—fruit that had ripened yesterday from a tree I was planting tomorrow. The temporal mathematics made my head spin, but the results were undeniable. When consumed, it would allow the eater to briefly exist in the past, making them immune to attacks that hadn't happened yet."
Plants that exist across multiple timelines simultaneously. Cultivation transcends physical reality—you're growing possibilities themselves, harvesting quantum states, and crafting compounds that affect probability.
"The Coalition strike team moved with perfect coordination—until they entered my probability field. Suddenly, their leader's rifle jammed. The demo expert's timer malfunctioned. The sniper's scope fogged at the crucial moment. I wasn't making these things happen—I was simply growing them more likely, cultivating favorable outcomes like tending a garden of possibilities."
Ash's consciousness merges with the botanical network spanning multiple realities. He becomes less human cultivator, more force of nature—able to grow thoughts like plants and harvest concepts like crops.
"I was no longer just Ash Weathervane. I was the garden—every plant, every root system, every spore floating on the wind. When the Primary Consciousness finally spoke to me, it wasn't through words but through the language of growth itself: 'You have become what we have been waiting for. Reality is ready for replanting.'"
These are just glimpses. The full book contains detailed progression paths, complete toxin recipes, neural interface protocols, and the science behind each ability.
Start Your Cultivation JourneyExperience the neural interface that Ashroot uses to analyze specimens, craft toxins, and track his cultivation progress.
This is just a preview. The complete ToxNet interface with interactive commands, real crafting systems, and advanced botanical analysis is available in the members area.
Access Full Terminal Get the BookAshroot delivers a unique LitRPG experience with deep progression systems, complex crafting mechanics, and immersive world-building.
Master a complex progression system based on botanical cultivation. Grow, harvest, and mutate toxic plants to create powerful compounds that enhance your abilities and serve as weapons against threats.
Craft over 120 unique botanical toxins with specific effects on both organic and synthetic targets. Each recipe can be modified and improved through experimentation, with detailed crafting mechanics.
Access the ToxNet neural interface to analyze botanical specimens, track progression, and interface with plant consciousness across multiple timeline states. Detailed HUD elements enhance immersion.
Experience a unique progression system that incorporates quantum mechanics. Navigate timeline fluctuations, interact with parallel realities, and manipulate probability fields through botanical interfaces.
Explore a post-apocalyptic world ravaged by industrial pollution and quantum anomalies. From the ruins of CraterCity to the mysterious Embertrace, each location presents unique challenges and botanical opportunities.
Face off against the Synth Hounds and their corporate masters, who seek to exploit botanical mutations for profit and power. Develop specialized toxins to counter their technological advantages.
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